All Docs

Design Decisions

Locked-in constraints for the current release. These are intentional restrictions that shape the card pool and deckbuilding — not open questions. Revisit per release cycle.


Healing

Healing is restricted to Black (Drain) and White (Heal).

This keeps color identities sharp: White is the defensive healer, Black trades damage for sustain, and Green wins by being too big to kill rather than recovering from hits.