Game Design Docs

Reference documentation for Gambit's game design.

Overview & Vision

Design pillars, inspirations, distribution model, dev priority

Color System

Five-color philosophies, conflicts, weaknesses, multi-color rules

Card Types

Units, Spells, Traps, Items, subtypes, Ace supertype

Energy System

Energizing, hand payment, off-turn costs, Green ramp

Core Mechanics

Set/face-down system, zones, turn structure, combat

Game Modes

Formats, win conditions, Ace Battle, encounter system

Balance & Economy

Point-budget framework, card limits, ban/restricted list

Card Pool

150-card playtest set breakdown by color and type

Glossary

Alphabetical reference of all game terms and keywords

Design Decisions

Locked-in constraints for the current release

Open Questions

Unresolved design decisions for future iteration