Game Design Docs
Reference documentation for Gambit's game design.
Overview & Vision
Design pillars, inspirations, distribution model, dev priority
Color System
Five-color philosophies, conflicts, weaknesses, multi-color rules
Card Types
Units, Spells, Traps, Items, subtypes, Ace supertype
Energy System
Energizing, hand payment, off-turn costs, Green ramp
Core Mechanics
Set/face-down system, zones, turn structure, combat
Game Modes
Formats, win conditions, Ace Battle, encounter system
Balance & Economy
Point-budget framework, card limits, ban/restricted list
Card Pool
150-card playtest set breakdown by color and type
Glossary
Alphabetical reference of all game terms and keywords
Design Decisions
Locked-in constraints for the current release
Open Questions
Unresolved design decisions for future iteration