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Game Modes & Encounter System

Win Conditions

Default Win Condition

Reduce your opponent(s) to 0 life.

Formats

Format Players Win Condition Notes
Standard PvP 1v1 Reduce to 0 life Default rules and deck/hand sizes
Free-for-All 3+ Last standing OR most points Elimination or non-elimination variants
Team Battle 2v2, 3v3+ Eliminate opposing team Shared or separate life totals (format-defined)
PvE Co-op 1-4 Defeat boss / prevent scheme Encounter deck (boss + minions)
PvPvE 2+ Reduce opponents to 0 Encounter deck (hazards) affects all players
Ace Battle 2+ Varies by Ace Ace card defines strategy, always in play

Hand & Library Size

Default baseline: Hand 5 / Library 40. Formats can modify these values (e.g., Ace Battle might use Library 60+). The Energy Zone cap equals max hand size (5 in Standard).


The Ace

The Ace is an Ace Unit chosen before the game begins that defines your deck's identity. Only units with the Ace supertype are eligible. In the Ace Battle format, your Ace is always in play from the start of the game. Outside of Ace Battle, Ace Units function as normal units.

Ace Knockout: When the Ace takes lethal damage, it goes to the Bench -- a dedicated zone for knocked-out Aces. The player can replay their Ace from the Bench by paying its original energy cost (no additional tax). While the Ace is benched, the player loses their Ace's abilities and a potential blocker. The Ace can be replayed as many times as needed -- the penalty is pure tempo (spending energy to redeploy instead of developing the board).


Encounter System

The Encounter Deck is a single flexible system that adapts to the game mode. The same deck structure supports boss fights, environmental hazards, and everything in between.

What's in the Encounter Deck

The encounter deck is pre-built for a specific scenario and can contain any mix of:

How It Works

Each turn (or at a defined interval), flip the top card of the encounter deck. Its effects trigger automatically -- no player pilots it by default.

PvE Mode

Encounter deck is built around a boss with minions and scheme cards. Players cooperate to defeat the boss or prevent the scheme from completing. Inspired by Marvel Champions' encounter system.

PvPvE Mode

Encounter deck is built with hazards and events that disrupt all players equally while they duel each other. The environment is a 3rd-party threat -- not a foe to defeat, but a force to survive alongside PvP combat.

Player-Piloted Mode

Optionally, one player can pilot the encounter deck with asymmetric rules (stronger cards but outnumbered). Extra decision cards are added for player agency. The core encounter cards stay the same -- the piloted overlay just adds choice where the automated version would flip-and-resolve.