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Overview & Vision

Gambit is a modular expandable card game designed to support any play configuration: PvP (1v1, 2v2, 3v3), PvE (co-op vs villain), PvPvE (duel with a 3rd-party threat), and free-for-all at any player count.

Design Pillars

Inspirations

Distribution Model

Gambit follows a Living Card Game (LCG) model — no randomized booster packs. Players buy fixed, known products:

This model means every card must be genuinely balanced — there's no rarity gating to hide behind. The Limit system (Limit 1/2/3) and ban/restricted lists are pure design and balance tools, not scarcity mechanics. Deckbuilding is about strategy, not spending.

Development Priority

The core PvP experience (1v1, free-for-all) must be solid before layering on additional modes. Development order:

  1. 1v1 Standard PvP -- the foundation. All mechanics, balance, and card design are validated here first.
  2. Free-for-all (1v1v1+) -- multiplayer PvP with elimination and non-elimination variants.
  3. PvPvE -- the differentiator. Encounter decks layered on top of PvP create a unique experience no other major card game offers at this scale.
  4. PvE Co-op, Team Battle, Ace Battle -- additional formats built on the proven foundation.

Terminology

Term Meaning
Library A player's draw pile (the deck during gameplay)
Graveyard A player's discard pile
Exile Exiled cards that cannot be recycled back into the library
Energy Zone Energized cards that generate energy each turn
Set Zone Face-down cards placed for later activation or play
Energize The action of placing a card face-up into the Energy Zone, converting it into a permanent energy source
Energy The currency spent to play cards, generated by energized cards and hand discards